dots

the dots

every dot the well has spawned, with the traits its seed gave it and everything it has done since. a dot never changes its traits. only its state, its charge and its home move.

dotstategapstridesplitrelaychargehomeunder pricewalksrelay inrelay outboughtburnedsharesaccountborn fromfired inpooled in
ROSTERall dots, oldest first

seed bytes

bytetraitrulerange
0gap3% + (byte mod 28)%3% to 30%
1stride20% + (byte mod 61)%20% to 80%
2split10% + (byte mod 41)%10% to 50%
3relay(byte mod 21)%0% to 20%
4huebyte mod 88 colors
5eyesbyte mod 44 kinds
6fuzzbyte mod 33 kinds
7 to 12lane and motiondrawing onlyno effect on funds
13 to 31unused

seed map

012345678910111213141516171819202122232425262728293031
bytes 0 to 3 set how the dot handles funds. bytes 4 to 6 set how it looks.

what the traits mean

gap is how far under price the dot rests. a dot with a 4% gap sits close and fires on small dips. a dot with a 28% gap waits for a real fall.

stride is how fast it follows price up. when a buy lifts the price, the dot closes part of the distance back to its gap. a high stride keeps up. a low stride lags and ends up deeper than its gap says.

split is how much of what it buys gets burned when it fires. the rest goes into the pool.

relay is how much of its charge it hands to the dot below it before it buys. relays make the lower dots heavier, so a longer fall meets more sol the further it goes.

TRAITShow a seed becomes a dot
blue
yellow
green
pink
orange
violet
red
teal
round
flat
wide
half
short
long
dense
LOOKShue, eyes, fuzz